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Recent Articles

Discover my reflections on musical creation, interactive game development and science fiction writing.

Articles

Sonification: From Image to Sound - Experience Report on Manual and Automated Approaches

Sonification, this fascinating technique that transforms visual data into sonic experiences, plays a central role in my transmedia projects. Having had the opportunity to experiment with this approach through Fluctus Planetarium and its interactive adaptation Fluctus Planetarium: The Game, I wish to share my experience with two complementary methodologies: manual sonification with ARGOPd/PureData for the original work and custom automation with Godot Engine for the interactive adaptation.
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Review of the 2025 Acousmatic Meetings at CRANE lab

Review of the 2025 Acousmatic Meetings at CRANE lab Back from my vacation, I would like to share the exceptional experience I had at the 2025 Acousmatic Meetings at CRANE lab, held on July 3rd to 5th. This event brought together leading composers and …
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Behind the Scenes: Creating Ascendance

Three weeks after the launch of Ascendance, it’s time to lift the veil on the behind-the-scenes of this creation. How do you transform an artistic idea into an interactive work? A look back at a creative process that blends electroacoustic …
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Acousmatic Music in Video Games

Long confined to concert halls and artistic installations, acousmatic music today finds an unexpected field of expression: video games. This encounter between electroacoustic tradition and digital interactivity opens fascinating perspectives for …
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How Music Adapts to Your Genealogy in Ascendance

Since the launch of Ascendance a few weeks ago, one question keeps coming up: how can music really adapt to a genealogy? Let’s dive into the behind-the-scenes of this interactive musical innovation. What is a GEDCOM file? Before exploring the …
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What is Acousmatic Music?

Acousmatic music remains one of the most mysterious and fascinating currents in contemporary sound creation. But what lies behind this enigmatic term? The Art of Blind Listening The term “acousmatic” has its roots in ancient Greece. …
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My Journey Toward Musical Interactivity

My path toward creating interactive musical works hasn’t been a straight line. Between guitar, electroacoustic music, and digital technology, it’s a journey made of determining encounters and sometimes unexpected discoveries that led me …
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Arthur Gyl interviews Jean-Christophe Ploquin

Arthur Gyl and Jean-Christophe Ploquin discuss the creation of interactive musical games. How to transition from the Music & Me exhibition to video games? A fascinating conversation about artistic innovation and technical challenges.
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